![]() ![]() ![]() ![]() Now that I can play a release candidate build on my Pixel phone, I feel confident that the other platforms will soon follow. It took substantial effort to get the first successful build on a machine not in the Dream Primer office. I chose now to send this message because we are making tangible progress. We are now working on the iOS build, which involves a tangle of Apple certificates, profiles, and other goo on top of the Marmalade madness. Another MF engineer continued this effort, and we are now testing a build he made with the latest Android SDK, a necessary step before we can publish an updated build on Google Play. A few weeks ago, I was able to create a Marmalade simulator build on my PC! It was fun to be part of the action. We are implementing the build process, including figuring out *exactly* what versions of various tools and libraries last updated years ago actually work. To make this happen, we decided to move most Eternium development and live ops work over to the Making Fun team. We also agreed that we should support Dream Primer to pour their talents and passion into world building and multiplayer in the new Unreal-based title. We agreed that Eternium remains a best-in-class ARPG that should continue moving forward. Together, Dream Primer and Making Fun discussed all the possibilities. Developing the next game and running events and a complex build and release process that gets broken by every Apple or Android API upgrade left little time for bug fixing or feature development on Eternium. Dream Primer had someone who developed expertise hacking the engine and running the build process, but that person left and this difficult task fell on Adrian’s shoulders. Managing a live game on an orphaned engine is no small feat. Dream Primer are excited to show you what they have been working on in Unreal 5. This post is mostly an update on Eternium. There were observations and speculations, some more accurate than others, but what can you expect without communication from us? While things may have seemed quiet at Making Fun and Dream Primer, the reality has been anything but. There were some helpful insights and some fair criticisms. Thank you for the valuable feedback and questions in response to my previous post. ![]()
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